I’ve been using SuperDepth for something like 5 years now on and off in various titles, and if you haven’t looked at it recently it’s definitely time to look again it’s come a very long way in that time. In Cyberpunk in particular it’s possible to get a Z3D solution that is incredibly close to a G3D experience (I can send you my specific SuperDepth3D settings if you wish to try them to see what I mean.) It varies a lot by title however. ![]() I’ve tested this on my flat-3D screen and HMD through the Virtual Desktop method (of course, it’s not really usable on the HMD as these methods are too slow/blurry). One thing I’ve noticed is that while the Z3D provided by vorpX is often best, in some titles it’s possible to get better (even significantly better) results through SuperDepth3D. ![]() I’ve been playing a number of games recently in Z3D as very few games I’m currently playing have working G3D profiles (usually, like Outer Worlds, even if G3D is technically supported I have far too many lighting and/or shadows issues to make it usable).
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